Friday, October 19, 2012

Things to do

Here's the list we came up with in class today of all the things that need to be done. 

ASSETS:
  • Elephant Model
  • Mouse Model
    • Inflatable Mouse Model
    • Flattened Head Mouse Model
    • Peanut Cheeks Mouse Model
  • Butterfly
  • Apple
  • Peanut
  • Stars
  • Sets
    • Ground plane (with elephant footprints)
    • Tree
    • Rock
    • Grass
  • Elephant Rig
  • Mouse Rigs
  • Butterfly Rig
  • Texture and Bump maps for all of the above

EFFECTS
  • Stars Around Mouse's Head
  • Elephant's Tear
  • Stomach Grumble (visible sound waves?)
  • Elephant Disappears Behind Tree (mask in After Effects)
  • Dust
    • Elephant Footsteps
    • Dust Trails for mouse (like in old road runner cartoons)
    • Mouse Falls into Elephant Footprints
    • Environmental Dust?
CHARACTER EFFECTS
  • MOUSE
    • Squished Head
      • Shakes Head to re-inflate
    • Squashing Body
      • Eyes Bulge when Elephant lands on him
    • Squashed/Inflated body
      • Eyes Bulge when Inflated
    • Fur? (or just textured?)
  • ELEPHANT
    • Squash & Stretch
      • Major Squash when Elephant lands on Mouse
    • Stretchy Trunk
OTHER
  • Finalize Animatic
  • "Design" Butterfly
  • Define Color Scheme
  • Animation Style
  • Artistic Style
  • Model Assets
  • Rig Characters
  • Define a Naming Convention for all Assets? (could be useful)
  • Animate
  • Create Cameras
  • Set-up Lighting
  • Rendering
  • ...what am I forgetting?

***Pushbutton Summit is November 28-29, which means we need to get as much of this short done as possible by November 21.  To help the guys that are also in the Visual Effects class, I think we should plan on getting at least 30 seconds completed by then.  This means everything in that 30 seconds is animated, textured, rendered, lit, composited, all the effects are included, etc.  There's a lot to do, so let's get started!  =)

***Also, start watching some of Pixar's Making Of videos, and reading some Ciggraph papers; anything to start figuring out how we should tackle the difficult scenes.  Remember, we want this to be as good as Presto (maybe even better).

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