Ok, I have made changes to these 3 files and I hope they work. I have added a subdivisionlevel in the mouse rig 10 file so keep that in mind. If you have any issues let me know.
What I ended up doing is I simply adjusted the cheek blendshapes to be larger and I made sure everything was working right in the mouse rig 10 file.
Mouse Rig 10:
https://docs.google.com/file/d/0B_IqaAragbK8VWJXTk1naUo1S2c/edit?usp=sharing
The blendshape master file has the cheeks enlarged.
blendshape master:
https://docs.google.com/file/d/0B_IqaAragbK8eVJxVy16SmlGQWM/edit?usp=sharing
When I checked the animation file with the updated mouse rig 10 reference there was a extra mesh due to the history from when I extracted the head
Animation file:
https://docs.google.com/file/d/0B_IqaAragbK8RFdEZFNFdi1GWlk/edit?usp=sharing
One Bite at a Time
Wednesday, October 9, 2013
Wednesday, April 24, 2013
Friday, April 19, 2013
Wednesday, April 17, 2013
Mouse Rig Finished
There was a problem with twisting certain controls and not getting that rag twist effect, so I went back and fixed all the connections.
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8SVl3dzU1YTZmNkU/edit?usp=sharing
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8SVl3dzU1YTZmNkU/edit?usp=sharing
Monday, April 15, 2013
Elephant Rig
Hey everyone,
Ellie's rig will be done by Wednesday night and will have everything working. I am sorry for the delay on this rig and I hope it hasn't set everyone back too far on their schedules. After Ellie is finished I will start work on a few other rigs that need to be done: tent flap, tightrope poles, and chairs (squash/stretch rig). Those will be finished fairly quickly. I will see you all on Wednesday morning!
Ellie's rig will be done by Wednesday night and will have everything working. I am sorry for the delay on this rig and I hope it hasn't set everyone back too far on their schedules. After Ellie is finished I will start work on a few other rigs that need to be done: tent flap, tightrope poles, and chairs (squash/stretch rig). Those will be finished fairly quickly. I will see you all on Wednesday morning!
Saturday, April 13, 2013
Mouse Rig Updated
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8dXREN0lheTczclU/edit?usp=sharing
https://docs.google.com/file/d/0B_IqaAragbK8dXREN0lheTczclU/edit?usp=sharing
Monday, April 8, 2013
Sunday, April 7, 2013
Gummi Bear Rig
There is an attribute on the main control to switch between the different mesh objects. Let me know if you like it.
https://docs.google.com/file/d/0B_IqaAragbK8MTByNHp2TDJ5VFE/edit?usp=sharing
https://docs.google.com/file/d/0B_IqaAragbK8MTByNHp2TDJ5VFE/edit?usp=sharing
Tuesday, April 2, 2013
Mouse rig 05
Ok, I think everything is working good now!
Rig 05:
https://docs.google.com/file/d/0B_IqaAragbK8eWI0dkhXVk1VOVE/edit?usp=sharing
Rig 05:
https://docs.google.com/file/d/0B_IqaAragbK8eWI0dkhXVk1VOVE/edit?usp=sharing
Monday, March 18, 2013
A few rigs finished
Tight rope rig (just the rope):
https://docs.google.com/file/d/0B_IqaAragbK8R19qWWQxSEFTc1U/edit?usp=sharing
Ball rig:
https://docs.google.com/file/d/0B_IqaAragbK8U3RLUjJqczhZZnM/edit?usp=sharing
Popcorn bag rig:
https://docs.google.com/file/d/0B_IqaAragbK8SEMyRjQ5WlFpcU0/edit?usp=sharing
Monday, March 4, 2013
Latest Elle Model -needs uv's
https://docs.google.com/file/d/0BzEx5i8d0_AqZE1BbUhEaUU2ajA/edit?usp=sharing
Wednesday, February 27, 2013
Mouse Rig Update 04
Alright team, I have made the last few changes to the rig and I think we are going to be in good shape. I have been playing with the rig and it seems pretty solid, but if there is anything wrong just let me know! :)
Mouse Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8WDJCeXdOZEtJY0U/edit?usp=sharing
Mouse Rig Blendshape File:
https://docs.google.com/file/d/0B_IqaAragbK8WTFVclVobjNHYkU/edit?usp=sharing
Mouse Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8WDJCeXdOZEtJY0U/edit?usp=sharing
Mouse Rig Blendshape File:
https://docs.google.com/file/d/0B_IqaAragbK8WTFVclVobjNHYkU/edit?usp=sharing
Saturday, February 23, 2013
Mouse Rig 03
Latest fixes:
Eye expression blendshapes
Tongue flattened
Belly repainted and scale attribute added to belly control
Nose scales down a bit when you push it into the face
Mouse Rig file:
https://docs.google.com/file/d/0B_IqaAragbK8bG45M0pYQ3dyYXc/edit?usp=sharing
Mouse Reference file:
https://docs.google.com/file/d/0B_IqaAragbK8aG13aW53OGdZNzQ/edit?usp=sharing
Eye expression blendshapes
Tongue flattened
Belly repainted and scale attribute added to belly control
Nose scales down a bit when you push it into the face
Mouse Rig file:
https://docs.google.com/file/d/0B_IqaAragbK8bG45M0pYQ3dyYXc/edit?usp=sharing
Mouse Reference file:
https://docs.google.com/file/d/0B_IqaAragbK8aG13aW53OGdZNzQ/edit?usp=sharing
Tuesday, February 19, 2013
Friday, February 15, 2013
Mouse Rig Update 02
I have added the middle back control and I think its working good. I have made a video to quickly show how the rig works. If you have any questions just let me know! :)
Rig Overview Video:
http://www.youtube.com/watch?v=aHD05zr5BkM&feature=youtu.be
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8a2thOXljUlJIdDg/edit?usp=sharing
Rig Overview Video:
http://www.youtube.com/watch?v=aHD05zr5BkM&feature=youtu.be
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8a2thOXljUlJIdDg/edit?usp=sharing
Wednesday, February 13, 2013
Monday, February 11, 2013
Friday, February 8, 2013
Mouse Rig Finished
Hey everyone, the rig is finished and working great. I have used blendshapes for the face and they can easily be tweaked during production because I have the blendshape heads in their own scene but referenced into the rig scene. Any changes made to the blendshape file will update the rig file(as long as you hit reload) :).
I do however still need to create the blendshapes for when he gets squished, but those can easily be added to the blendshape scene.
To reference into scene:
File/Reference editor/select blendshape scene name and hit reload
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8M0luQjhHMUhraTA/edit?usp=sharing
The facial controls visibility are turned on by selecting the head control by the way...
Blendshape Head File:
https://docs.google.com/file/d/0B_IqaAragbK8WVlveVFiRlk2eG8/edit?usp=sharing
I do however still need to create the blendshapes for when he gets squished, but those can easily be added to the blendshape scene.
To reference into scene:
File/Reference editor/select blendshape scene name and hit reload
Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8M0luQjhHMUhraTA/edit?usp=sharing
The facial controls visibility are turned on by selecting the head control by the way...
Blendshape Head File:
https://docs.google.com/file/d/0B_IqaAragbK8WVlveVFiRlk2eG8/edit?usp=sharing
Thursday, January 24, 2013
Wednesday, January 23, 2013
Wednesday, December 12, 2012
Saturday, November 3, 2012
Tuesday, October 30, 2012
Time Line
In VFX we discussed calendar. Not all of this applies exactly to our project, but we should try to hit it as close as we can, Anthony would like our project to represent the Pre-Viz stage of the Animation Project at Push Button.
Nov 8 25% Complete
Nov 13 All Assets Complete
Nov 20 Deadline for Push Button (Game Level Animation Completed)
Nov 27 70& Complete
Dec 4 90% Complete
Since we want to hit Push Button we need to be accelerated. ALL our Assets need to be done (Modeled and Rigged) by Friday. Then we should divvy scenes out. I'm willing to do more animation if it means less UV mapping, though I don't mind creating textures once the UV's have been unwrapped.
[I plan to complete a tutorial on UV mapping in Maya tomorrow and maybe I'll be more confident about doing it after that.]
We can work on Animation and Texturing at the Same Time. I think Animation needs to be the priority, the Textures don't really need to be any better than what we saw in the Horton Behind the Scenes for now.
I think we need to assign Scenes To Everybody.
In My Photoshop File that I drew the Storyboards in, there's roughly 30 Scenes.
Nov 8 25% Complete
Nov 13 All Assets Complete
Nov 20 Deadline for Push Button (Game Level Animation Completed)
Nov 27 70& Complete
Dec 4 90% Complete
Since we want to hit Push Button we need to be accelerated. ALL our Assets need to be done (Modeled and Rigged) by Friday. Then we should divvy scenes out. I'm willing to do more animation if it means less UV mapping, though I don't mind creating textures once the UV's have been unwrapped.
[I plan to complete a tutorial on UV mapping in Maya tomorrow and maybe I'll be more confident about doing it after that.]
We can work on Animation and Texturing at the Same Time. I think Animation needs to be the priority, the Textures don't really need to be any better than what we saw in the Horton Behind the Scenes for now.
I think we need to assign Scenes To Everybody.
In My Photoshop File that I drew the Storyboards in, there's roughly 30 Scenes.
Monday, October 29, 2012
Friday, October 26, 2012
Footprints
update- hey so on the footprints, do you want the whole scene with the tree in it and footprints leading up to it. I can do that, ive uploaded to dropbox the models below but they are just plains with the foot prints in them, if you would like to see how they would look on the actual scene let me know.
I've created a footprint path for the elephant. One is more accurate to how an elephant actually walks and then the other is the typical everyother print. and a single print for placing.
basing my walk off of this guy \/
files have been uploaded to dropbox as well
I've created a footprint path for the elephant. One is more accurate to how an elephant actually walks and then the other is the typical everyother print. and a single print for placing.
basing my walk off of this guy \/
files have been uploaded to dropbox as well
Wednesday, October 24, 2012
Tuesday, October 23, 2012
Mouse Model
Hey guys this is the model I was working on Wednesday. I'll put it in drop box if you want to play around with it.
Monday, October 22, 2012
Pinterest Boards
Everyone should check out Pinterest, it is a great resource. If you have an pinterest account, I can add you to these boards and you can add pictures yourself.
http://pinterest.com/bethips/obaat-setting/ ,
http://pinterest.com/bethips/elephants/
Link to Google Doc
Here's the link to the spreadsheet.
https://docs.google.com/spreadsheet/ccc?key=0AleeKP-hfu1FdEppci1WY2JtaTB0bVNSSURjWm1HWWc
https://docs.google.com/spreadsheet/ccc?key=0AleeKP-hfu1FdEppci1WY2JtaTB0bVNSSURjWm1HWWc
Sunday, October 21, 2012
Saturday, October 20, 2012
Friday, October 19, 2012
Things to do
Here's the list we came up with in class today of all the things that need to be done.
ASSETS:
EFFECTS
***Pushbutton Summit is November 28-29, which means we need to get as much of this short done as possible by November 21. To help the guys that are also in the Visual Effects class, I think we should plan on getting at least 30 seconds completed by then. This means everything in that 30 seconds is animated, textured, rendered, lit, composited, all the effects are included, etc. There's a lot to do, so let's get started! =)
***Also, start watching some of Pixar's Making Of videos, and reading some Ciggraph papers; anything to start figuring out how we should tackle the difficult scenes. Remember, we want this to be as good as Presto (maybe even better).
ASSETS:
- Elephant Model
- Mouse Model
- Inflatable Mouse Model
- Flattened Head Mouse Model
- Peanut Cheeks Mouse Model
- Butterfly
- Apple
- Peanut
- Stars
- Sets
- Ground plane (with elephant footprints)
- Tree
- Rock
- Grass
- Elephant Rig
- Mouse Rigs
- Butterfly Rig
- Texture and Bump maps for all of the above
EFFECTS
- Stars Around Mouse's Head
- Elephant's Tear
- Stomach Grumble (visible sound waves?)
- Elephant Disappears Behind Tree (mask in After Effects)
- Dust
- Elephant Footsteps
- Dust Trails for mouse (like in old road runner cartoons)
- Mouse Falls into Elephant Footprints
- Environmental Dust?
- MOUSE
- Squished Head
- Shakes Head to re-inflate
- Squashing Body
- Eyes Bulge when Elephant lands on him
- Squashed/Inflated body
- Eyes Bulge when Inflated
- Fur? (or just textured?)
- ELEPHANT
- Squash & Stretch
- Major Squash when Elephant lands on Mouse
- Stretchy Trunk
- Finalize Animatic
- "Design" Butterfly
- Define Color Scheme
- Animation Style
- Artistic Style
- Model Assets
- Rig Characters
- Define a Naming Convention for all Assets? (could be useful)
- Animate
- Create Cameras
- Set-up Lighting
- Rendering
- ...what am I forgetting?
***Pushbutton Summit is November 28-29, which means we need to get as much of this short done as possible by November 21. To help the guys that are also in the Visual Effects class, I think we should plan on getting at least 30 seconds completed by then. This means everything in that 30 seconds is animated, textured, rendered, lit, composited, all the effects are included, etc. There's a lot to do, so let's get started! =)
***Also, start watching some of Pixar's Making Of videos, and reading some Ciggraph papers; anything to start figuring out how we should tackle the difficult scenes. Remember, we want this to be as good as Presto (maybe even better).
Peanut
I told you I had a peanut Model Lying Around.
Color Map
Normal Map
This is a render from 3DS Max — the render from Maya didn't look good, admittedly I've never lit anything in Maya. This is the Low Poly Normal Mapped Version.
770 Faces
I'll drop the source files in the Dropbox that Zach shared with us.
Did you all get the invite I sent from Dropbox? They're offering 3 Gig free to students. And the more Students that sign up from the school the more space we get. UVU is about 290 points away from getting 8gb per student (We can get up to 25 gig). So get everyone you know to sign up for the extra space.
https://www.dropbox.com/spacerace
Color Map
Normal Map
This is a render from 3DS Max — the render from Maya didn't look good, admittedly I've never lit anything in Maya. This is the Low Poly Normal Mapped Version.
770 Faces
I'll drop the source files in the Dropbox that Zach shared with us.
Did you all get the invite I sent from Dropbox? They're offering 3 Gig free to students. And the more Students that sign up from the school the more space we get. UVU is about 290 points away from getting 8gb per student (We can get up to 25 gig). So get everyone you know to sign up for the extra space.
https://www.dropbox.com/spacerace
—Some Script Revisions—
One Bite at
a Time
The sneaky
mouse is sniffing around, darting from rock to rock.
His Tummy
growls and he shushes it.
He hides
behind a rock and then peeks over.
He sneaks
backward and falls into a hole.
He's
confused and feels exposed and scrambles to get out.
He surveys
the scene, hiding behind a "tree trunk."
The trunk
(aka the elephant's foot) suddenly lifts from the ground and plants down on his
head as the elephant shifts his weight a little.
The mouse
struggles and struggles to get his head out and is unable to do so until the
elephant shifts his weight again.
The mouse
gasps and takes in air and then stumbles around dealing with the trauma of his
flattened head, eventually shaking it off.
When he
shakes it off, he darts out of the Danger Zone, stumbling in and out of foot
prints until he is behind a rock a small distance away.
He
sees what he thinks is a GIANT apple (The Back Side of the Elephant).
His mouth
starts to salivate and he smacks his lips.
He sneaks
up on the "Apple".
At the base
of the back foot - the mouse realizes for the first time just how massive a
morsel of food he has decided to tackle.
He gulps
and briefly thinks about abandoning the task, but then his tummy rumbles and
his determination is renewed.
He begins
the mountainous ascent.
About
the time he gets as high as the tail he's ready to tak a bite.
He
tries to bite but cannot even make a dent in the thick hide.
As He rests
there, something rushes by him at great speed - almost knocking him from his
precarious perch. He clings tighter and
looks around nervously.
He gets smacked by the tail coming back the other way.
He grabs out to the tail as he gets swept off of the shank.
The camera cuts to the front of the elephant, he's just swinging his tail as he chews on something -
He's mindlessly just eating - in the back, you can see the mouse going in and out of view - clinging to the tail as a butterfly alights the Elephant between the eyes.
His eyes follow the butterfly as it lands - as soon as it lands, his blank expression becomes one of sheer ecstatic joy - the butterfly flies away and the elephant chases it enthusiastically.
The elephant runs around - the mouse clings on for dear life - the elephant gets caught up on his trunk and trips onto his face - tusks down in the dirt, launching the mouse into a tree which he slides down.
The elephant, his head near the ground sees the mouse slide past him and is scared - he pulls himself up and in his panic he "dances" around not sure what to do.
The mouse gets up, dazed, and
Eventually the elephant scrambles up the tree.
The Mouse shakes it off, he looks around trying to figure out what just happened.
He hears a crack or creak and looks up and sees the elephant clinging to a branch, which snaps.
The mouse "Slowly" comes to a realization of what is about to happen to him and looks for a place to hide - Sees only the tree and heads in that direction.
There is not enough time for him to make it - moving that direction.
The mouse gets squashed.
The elephant is still in a panic and rushes to hide behind the tree.
(Try the Elephants Point of View from this point)
He peeks from behind the tree at the flattened mouse and feels bad.
He creeps out and pokes at the mouse - a single tear escapes his eye.
He performs CPR.
As the mouse comes to, the Elephant hides again.
The mouse is just miserable and sad and hungry, he sits there in self pity no longer even caring about the elephant—his tummy growls big and long - which the elephant hears. with his big ears.
The Elephant slowly approaches the mouse and stretches his long trunk out - cautiously (still scared) - and tosses a peanut
The mouse is upset at getting hit, but then notices the peanut and eagerly shoves it in his mouth.
He looks at the elephant.
The elephant gives him a tentative smile.
The mouse smiles a giant peanut grin.
Fade to
credits.
During
credits - Still images
-Elephant
revealing a large pile of peanuts
-Mouse
diving in peanuts
-Mouse
enjoying peanuts
Monday, October 15, 2012
Two things:
1) on my way out I talked to Marty and he stated that Presentations are Wednesday.
2) I Uploaded the wrong Video, the video I thought I had uploaded didn't have two minutes of Credits. I'll get the right one up later today.
Sunday, October 14, 2012
hey guys sorry for the delay... But this is just a low res idea of the tree, place holding leaves for the spheres. Then further down I started on a actual detailed trunk, based off of some pics of trees from africa.
maybe a combination of both? I really like the twisting trunk, but i could make it more skinny as to the other tree to work with the gags.
maybe a combination of both? I really like the twisting trunk, but i could make it more skinny as to the other tree to work with the gags.
Saturday, October 13, 2012
Test Animations
I did a few test animations to help us see how we might want the mouse to move; whether we want him to walk on two legs, all fours, or a combination of both. The first video is just a biped walk cycle. The second video is based on how a mouse actually runs. The third video is another run cycle with the mouse moving more like a cheeta than an actual mouse.
So far I think the mice that have been designed will work well with any animations we need to create; I haven't run into any problems that would cause us to re-design him.
(p.s. ignore the ugly rigging, I know it's bad. I just wanted to see how the mouse might animate, so I didn't spend any time on painting weights.)
So far I think the mice that have been designed will work well with any animations we need to create; I haven't run into any problems that would cause us to re-design him.
(p.s. ignore the ugly rigging, I know it's bad. I just wanted to see how the mouse might animate, so I didn't spend any time on painting weights.)
Friday, October 12, 2012
Thursday, October 11, 2012
Mouse
Here's a quick model of the mouse. It's not exactly like the pictures, but hopefully it will give us a better idea of what he will look like in 3D.
Wednesday, October 10, 2012
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