Wednesday, October 9, 2013

Peanut mouth

Ok, I have made changes to these 3 files and I hope they work. I have added a subdivisionlevel in the mouse rig 10 file so keep that in mind. If you have any issues let me know.

What I ended up doing is I simply adjusted the cheek blendshapes to be larger and I made sure everything was working right in the mouse rig 10 file.

Mouse Rig 10:
https://docs.google.com/file/d/0B_IqaAragbK8VWJXTk1naUo1S2c/edit?usp=sharing

The blendshape master file has the cheeks enlarged.

blendshape master:
https://docs.google.com/file/d/0B_IqaAragbK8eVJxVy16SmlGQWM/edit?usp=sharing

When I checked the animation file with the updated mouse rig 10 reference there was a extra mesh due to the history from when I extracted the head

Animation file:
https://docs.google.com/file/d/0B_IqaAragbK8RFdEZFNFdi1GWlk/edit?usp=sharing

Monday, April 15, 2013

Elephant Rig

Hey everyone,

Ellie's rig will be done by Wednesday night and will have everything working. I am sorry for the delay on this rig and I hope it hasn't set everyone back too far on their schedules. After Ellie is finished I will start work on a few other rigs that need to be done: tent flap, tightrope poles, and chairs (squash/stretch rig). Those will be finished fairly quickly. I will see you all on Wednesday morning!

Saturday, April 13, 2013

Mouse Rig Updated

Rig File:

https://docs.google.com/file/d/0B_IqaAragbK8dXREN0lheTczclU/edit?usp=sharing

Sunday, April 7, 2013

Gummi Bear Rig

There is an attribute on the main control to switch between the different mesh objects. Let me know if you like it.



https://docs.google.com/file/d/0B_IqaAragbK8MTByNHp2TDJ5VFE/edit?usp=sharing

Tuesday, April 2, 2013

Mouse rig 05

Ok, I think everything is working good now!

Rig 05:

https://docs.google.com/file/d/0B_IqaAragbK8eWI0dkhXVk1VOVE/edit?usp=sharing

Monday, March 18, 2013

A few rigs finished

Tight rope rig (just the rope):
https://docs.google.com/file/d/0B_IqaAragbK8R19qWWQxSEFTc1U/edit?usp=sharing

Ball rig:
https://docs.google.com/file/d/0B_IqaAragbK8U3RLUjJqczhZZnM/edit?usp=sharing

Popcorn bag rig:
https://docs.google.com/file/d/0B_IqaAragbK8SEMyRjQ5WlFpcU0/edit?usp=sharing

Monday, March 4, 2013

Wednesday, February 27, 2013

Mouse Rig Update 04

Alright team, I have made the last few changes to the rig and I think we are going to be in good shape. I have been playing with the rig and it seems pretty solid, but if there is anything wrong just let me know! :)

Mouse Rig File:
https://docs.google.com/file/d/0B_IqaAragbK8WDJCeXdOZEtJY0U/edit?usp=sharing

Mouse Rig Blendshape File:
https://docs.google.com/file/d/0B_IqaAragbK8WTFVclVobjNHYkU/edit?usp=sharing

Saturday, February 23, 2013

Mouse Rig 03

Latest fixes:

Eye expression blendshapes
Tongue flattened
Belly repainted and scale attribute added to belly control
Nose scales down a bit when you push it into the face

Mouse Rig file:
https://docs.google.com/file/d/0B_IqaAragbK8bG45M0pYQ3dyYXc/edit?usp=sharing

Mouse Reference file:
https://docs.google.com/file/d/0B_IqaAragbK8aG13aW53OGdZNzQ/edit?usp=sharing

Friday, February 15, 2013

Mouse Rig Update 02

I have added the middle back control and I think its working good. I have made a video to quickly show how the rig works. If you have any questions just let me know! :)

Rig Overview Video:

http://www.youtube.com/watch?v=aHD05zr5BkM&feature=youtu.be


Rig File:

https://docs.google.com/file/d/0B_IqaAragbK8a2thOXljUlJIdDg/edit?usp=sharing

Friday, February 8, 2013

Mouse Rig Finished

Hey everyone, the rig is finished and working great. I have used blendshapes for the face and they can easily be tweaked during production because I have the blendshape heads in their own scene but referenced into the rig scene. Any changes made to the blendshape file will update the rig file(as long as you hit reload) :).

I do however still need to create the blendshapes for when he gets squished, but those can easily be added to the blendshape scene.


To reference into scene:

File/Reference editor/select blendshape scene name and hit reload



Rig File:

https://docs.google.com/file/d/0B_IqaAragbK8M0luQjhHMUhraTA/edit?usp=sharing

The facial controls visibility are turned on by selecting the head control by the way...



Blendshape Head File:

https://docs.google.com/file/d/0B_IqaAragbK8WVlveVFiRlk2eG8/edit?usp=sharing